Halloween: The Game gives civilians only three inventory slots, so knowing which pickups, weapons, and rare objects are worth carrying can decide whether you survive the night in Haddonfield. This guide covers the key items on both sides of the match, how they are used, and which ones directly counter Michael Myers.
Every civilian carries at most three items at a time. Because slots are so limited, players constantly face the choice of what to keep and what to leave behind. A good rule is to reserve at least one slot for a rare defensive item whenever you find one, and to avoid filling your inventory with situational pickups that you are unlikely to use before the round ends.
Items are gathered by searching the houses and surrounding areas of the map, and the most powerful objects are deliberately scarce. Rare items such as the Ancient Amulet appear infrequently enough that many rounds pass without one turning up, which is exactly why they should never be skipped when they do.
Think of your inventory in tiers. Top tier is anything that blocks or denies Michael outright. Middle tier is self-defense and utility gear that helps in a chase. Bottom tier is consumables with trade-offs, such as drinks that leave your character drunk, whose benefits are situational and rarely justify a slot over a stronger pickup.

The Ancient Amulet is widely regarded as the best civilian item in the game and should be picked up every time. While it sits in your inventory it absorbs a single instance of damage for free, then shatters. In practice this means Michael cannot grab you and cannot land a normal attack on you until the amulet is gone. It is also a hard counter to his Reality Tear ability, which is otherwise close to a guaranteed kill.
The amulet has two important weaknesses. First, it breaks on any damage from any source, so a careless teammate hitting you will waste it just as surely as Michael would. Second, it is not hidden: a civilian holding an amulet glows orange from Michael's perspective. A smart Michael will simply throw an object or land a quick hit to pop the amulet before committing to a grab, so amulet carriers should still play cautiously rather than treating it as invincibility.
The Brass Lantern is the other headline rare item and works passively rather than as a one-time shield. Once activated it casts a large green-tinted glow around the holder, and everything inside that radius counts as a light source. Michael cannot use Shape Phase to reappear inside lit areas, so with a lantern running he is forced to teleport far away and approach on foot instead of materializing behind you. This makes the lantern especially valuable while completing objectives such as opening a bunker, where being ambushed mid-interaction is the usual cause of death. Remember that an invisible Michael standing in light still shows up on the minimap as a black arrow identical to your own marker, so keep glancing at the map while the lantern is active.

The pocket knife is the standard self-defense tool for civilians and has become common enough that experienced Michael players now assume most survivors are carrying one. It is used to fight back when Michael closes the distance, and its popularity has shaped which weapons Michael prefers, since a knife-armed survivor punishes a Michael who gets too close without a longer-reaching weapon.
Throwable objects also matter for civilians, both as a way to interrupt Michael and as something Michael himself can turn against you. Because any damage instance breaks the Ancient Amulet, thrown objects are the cheapest way for either side to strip that protection, so treat them as more than junk.
Consumables round out the civilian item pool. Some, such as alcohol that leaves you drunk, carry side effects alongside their benefits. These are best used only when you have a free slot and no better pickup in sight, rather than being hoarded at the expense of the rare items described above.

The wood axe is the community's top recommendation for Michael. Its biggest advantage is that it breaks through locked doors with ease, which removes the survivors' most reliable stalling tactic. It also offers decent attack range when swinging near a group, which is important now that so many civilians carry pocket knives and can punish a Michael who has to get uncomfortably close.
The hatchet is the choice for players who want to hunt other human survivors rather than clear objectives. It can be thrown, and its damage scales with accumulated stalk marks; a hatchet thrown at a high stalk level hits extremely hard. This makes it the answer to survivors who waste your time looping around buildings or parked cars, since you can end a chase at range instead of following them in circles.
The pitchfork is also throwable but is widely considered unreliable. Throws frequently fail to register, so it works roughly as often as it does not. Until it is fixed, most Michael players advise skipping it in favor of the axe for general play or the hatchet for player hunting. A useful trick with any melee weapon is to smash a door on entry: if someone is inside, the door will pin them and reveal their position immediately.
Two items stand above the rest for shutting down Michael. The Ancient Amulet denies a single grab, attack, or Reality Tear outright, and the Brass Lantern denies his teleport-based ambushes by turning the area around you into a light source. Carrying either one dramatically improves your odds during objectives, and holding both makes you the safest person in Haddonfield for as long as they last.
Michael's counterplay is straightforward but requires discipline. Against the amulet, look for the orange glow, then break it with a thrown object or a quick hit before attempting the grab that actually kills. Against the lantern, accept that Shape Phase cannot drop you next to the target and instead teleport to the edge of the light and walk in, or wait for the civilian to leave the safe radius.
For civilians, the takeaway is to prioritize these rare items above everything else, protect amulet carriers from friendly fire, and watch the minimap for the black arrow that betrays an invisible Michael inside your light. For Michael, the takeaway is to bring the wood axe for doors and reach, switch to the hatchet when human survivors are the priority, and never trust the pitchfork to finish a chase.