Michael Myers is the central threat of Halloween: The Game, a lone killer hunting a neighborhood full of civilians and the four players who are trying to keep them alive. This guide covers how to play the Boogeyman efficiently, from reading the HUD to building a strong loadout, and then flips the perspective to explain how survivors can stun, evade, and detain him.
Before jumping into multiplayer as Michael, play through Michael's Story, the single-player campaign. It is short, roughly under two hours for a first run, and it introduces each of Michael's powers and control inputs one at a time. Taking it slowly is the best way to build muscle memory for the abilities you will be juggling under pressure in live matches.
The campaign can be replayed on higher difficulties later, but its main value is as a tutorial. Be aware that it does not explain many of the multiplayer-specific systems, such as target priority, respawning roles, or how survivors can fight back. Those are the gaps this guide is meant to fill.

The most important part of Michael's HUD sits along the top of the screen. On the left are three golden markers representing the VIP civilians. These are the highest-value kills in the match, and Michael should always be working toward them. Survivors, in turn, earn the most by keeping these VIPs alive, so expect players to hide or escort them.
The middle of the bar shows five blue markers for the ordinary, randomly placed civilians. They are worth less than VIPs, so treat them as opportunistic kills. If you ever have to choose between chasing a blue target and a golden one, commit to the golden target.
On the right are four markers for the human players. They begin the match as civilians, but when a player dies or escapes, they can return in a new role as a police officer or as Dr. Loomis. Those roles are dangerous for Michael because they have the ability to detain him, so keep an eye on how many players have already cycled out of the civilian role.

After recent patches, a popular high-performance build centers on the wood axe as Michael's weapon. It deals heavy damage and has a lot of flexibility in its kit, making it a strong choice for players who want to end encounters quickly rather than trade extended hits with armed survivors.
For special abilities, the build pairs Reality Tear, a jump-scare tool that disrupts survivors, with Detection Pulse, which reveals enemy positions even when they are tucked away in hiding spots. Detection Pulse is the intel backbone of the build, letting you keep pressure on the map instead of wandering between empty houses.
The third piece is Evil Presence, a passive that pushes Michael's damage output higher so that kills on player-controlled civilians come faster. Together, the three abilities cover disruption, tracking, and lethality, which is why many players consider this the current go-to setup.

Stalking is a core Michael mechanic with multiple levels. Reaching stalk level three is generally the stronger play, because it builds up Bloodthirst faster and makes the follow-up kill easier to execute. Some challenges only require level two, so you may occasionally stop short of the maximum, but as a default rule, push to level three.
Bloodthirst accumulates as you stalk and kill, and experienced players treat it as something to build no matter the situation. It is the fuel that keeps Michael's pressure escalating through the match, so avoid long stretches without an engagement.
Michael also has contextual kills tied to the environment. Catching a civilian near a workbench, for example, can trigger animations using tools such as a screwdriver or a wrench. These executions are quick and satisfying, and learning where the interactable props are on each map will make your routes more efficient.
Survivors' primary job is protecting the three VIP civilians, because they are worth the most points to both sides. One reliable approach is to escort a VIP to a hiding location and keep them out of sight. Be aware that a skilled Michael will often let you run to a known hideout on purpose, since if you stash the target there he already knows where to look, so vary your hiding spots and do not lead him straight to the VIP.
Michael can be knocked out or stunned by armed survivors. Weapons such as knives let civilians push back during a chase, and a coordinated group can interrupt his attacks and buy time for others to move VIPs or reach exits. Do not rely on stuns alone, though, because Michael's higher-level stalks and damage buffs mean a mistimed engagement can end badly.
The strongest counter comes after a player dies or escapes: they can rejoin the match as a police officer or as Dr. Loomis, both of whom can detain Michael. Treat these roles as the team's answer to a rampaging Boogeyman. Use them to pin him down while remaining civilians reposition, and remember that Michael's Detection Pulse can find hidden players, so staying still is not always safe.